Sense: Orientations, Meanings,
Apparatus

5.20 - 5.28


Storing and Sorting


5.20

It is like the re-represented behaviour that Richard Schechner explores in both his performance theory and theatrical production.  He examines how "strips of behaviour" are decontextualized and processed in the "twice behaved" behaviour of ritual or performance.  (Between theater and anthropology) Strips of behaviour can be slowed down, speeded up, juxtaposed.  Narrative can reach great complexity through multiple track variations, through operating on many sequences.

5.20

5.21

The pathways between perception and narration are particularly evident in non-linguistic narrative.  Set in the context of general semiosis, narration crosses sensory modalities.  This does not explain how a series of events becomes a sequence.  Sequences arise from learning.  They develop from bodies attempting to preserve and process knowledge.  Sequences disentangle synaesthesia.  For example, teaching children to count aloud on their fingers is enhanced by the introduction of slight pauses.  The teacher touches the child's finger, pauses, voices a number, pauses, and makes eye contact with the child, pauses, makes eye contact with the touching fingers.  The pattern which consists of tactile sensation, oral marking, aural sensation, and concludes with an invitation to shift to a visual mode, can of course be varied.  With two or more teachers the potential for variation increases: sequences can be assigned either solo or group performance and can be distributed according to sensory modality.  One teacher voices, an other points, the child connects.

5.21

5.22

This example is offered not to suggest that sensitivity to narrative is conditioned by mastering the art of counting but to stress that narrativity may have strong ties to multi-sensory multi-player situations in that both are instances of coordination games.  Furthermore, sequences incorporate adequate redundancy into learning and communicative situations.  The episodic character of sequences (something happened at a certain time) creates expectation.  As well, the choric potential of sequence manipulation provides for intersubjective participation in knowledge production.

5.22

5.23

As a coordination game, narration has two functions:  memory work and problem solving.  The story can serve as a template whose slots allow for the addition of more bits of knowledge.  The story becomes a key for typological readings.  Interpretation produces a grid for storing and recalling information.

5.23

5.24

Approached as an algorithm, the story is a series of steps for developing a solution to a problem.  The story models the movement between a source and a target, between current conditions and desired outcome.  Interpretation is construction.

5.24

5.25

Conceiving story as storage and story as algorithm is the key to imagining a sensorium that is more than merely receptive, to theorizing one that is interactive in regards to its modalities and its environment.  The stumbling block in imagining such a sensorium has been proper theorizing of the means of translating from one modality to another.  Verbal language seemed to be the best candidate.  However it privileged sight and hearing, the distance senses, over those of closer contact: smell, touch, and taste.

5.25

5.26

In re-evaluating the closer contact senses, especially their action under conditions of distress or extreme pleasure, one discovers that the sensorium not only is a receiver but also a dispatcher of information.  The senses are not only receptors.  The senses also transmit.  By their operation the senses provide events for interpretation.  The blinking of eyes, the cocking of an ear, the flicker of a tongue, all signal.

5.26

5.27

The human senses, whatever their number and relations, produce events.  Events can be connected.  This production of events can be experienced, can be induced, can be guided.  Memory plays a major role in this process.  Attention can be alternatively devoted to percept and to the act of perception.  The possibilities for metacommentary are connected to the possibilites for memory.  Cognitively this allows humans to preserve the trace of something happening at a certain time.  Events connected in a series of episodes lead to narratives.  The transformation of discrete somatic signals into sequences begins to explain cross-modal encoding.

5.27

5.28

Although not dealing with sequences, Alexander Alland drawing upon the work of Charles Laughlin and Eugene d'Aquili, Biogenetic Structuralism, suggests that anatomical and physiological factors enhancing cross-modal association are responsible for the emergence of conceptualization ("Roots of Art" 13-14).  Developing an anthropology of art, Alland posits an aesthetic-cognitive function for which he offers the term transformation-representation.  His notion is allied to narrative or sequence processing.  He argues:

Art is an emotionally charged and culturally central storage device for complex sets of conscious and unconscious information.  Structure guards information in well-ordered and easily retrievable forms.  It also allows for a certain amount of variation (transformation) without loss of total information or organization.  Transformation is something that is likely to occur by accident, but it is also likely to be part of the aesthetic game in which playing with form is a major element.  Transformation without significant changes in over-all structure keeps the game exciting at the same time as essential information is guarded. (Artistic Animal 41). 

As form is to storage and circulation, sequence is to narrative and narration.

5.28


wake bridge prow





© François Lachance, 1996