Introduction to Online Learning:
Tools and Processes
Lippman on Interactivity
Lippman defines interactivity as:
Mutual and simultaneous activity on the part of both
participants usually working towards some goal but not
necessarily.
Source: Stewart Brand, The Media Lab:
Inventing the Future at M.I.T. (Penguin, 1988), p. 46
Lippman
offers five corollaries:
- Interrruptibility
- Lippman contrasts
the ability of any participant to interrupt the others with alternating
(turn taking). He proposes a model of interaction closer to a conversation
than a lecture. He refers to the granularity of
the interactive system to raise the question of the human interval where
participants understand they are not being ignored (e.g. word, sentence,
paragraph). See phatic function in Jakobson's model of
communication.
- Graceful degradation
- Something the system cannot
handle crops up. An example: a system responds to a question without an
immediate answer with a promise to come back to the point later. The
interaction continues; it does not collapse. Lippman asks "in what manner
does it degrade, productively or not?"
- Limited look
ahead
- Everything is not precomputed. Related concept "on the
fly."
- No default
- Lippman suggests avoiding default paths. He
considers them boring.
- Impression of infinite database
- The
distinction between "interactive and selective" gets looped back into that
of "granularity".
You have to check the book to verify that
these is indeed the order in which Lippman presents the five
corollaries.
From where does Lippman's experience with default paths
come? Is there a distinction to be drawn between default paths and default
settings?
How can different multimedia combinations be used to tackle the
dialectic between expectation and surprise which seems to be at the core
of the question of defaults? Consider the 1967 Jean-Luc Godard film,
La Chinoise in which a voice-over describes the colours in a
room, they do not appear on screen until the camera pans in 180 degree
arc. Is having "no default" the equivalent of taking Godard one spin
further as more colours get described they appear in the viewer's field of
vision (the interactive need not be the realistic)?
Other Questions
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